Hello!
This week I have been really productive. First of I did finish the last touches on our Bugger, the pink flying bug from last week. The glowing’s looks way better now and he doesn’t look like a flying and buzzing Christmas three anymore (lulz).
Then I did our basic map. To this week we have used a placeholder from our mock-ups so we could have one before the finished graphics were done.
This is how it looked then…
…And this is how it look now!
I think it’s a great improvement. It’s much more different from our customization menu that then was the same suit as the first map but only it’s outlines (two so similar screens in the menu-system should be avoided to not confuse the player. A menu system that is hard to navigate is a bad one, flicking through a game-menu isn’t a gameplay ;)).
Later on I will add how the real world is fitted in this suit to give the exact place and a better view over how the world is built up. As you explore the world in the game more of it will show in the map and finally when you have been everywhere the whole map should give you a completed image over the world making it easy for you to navigate you to wherever you want. But this is a lower priority than animating the two bosses that are left. Hopefully this feature will be added if time allows it, would be really nice!
I have also finished the green Grubling, the grub with a cannon on its back. Now we have animation for movement up and down and not only right and left making it not look so stiff. So right now I’ve made and (by Tomas) implanted three characters in fully four-way animations and directions. This is a really big mile-stone in graphics for our game. If you don’t count with the bosses all character’s to our game is now done.
This is how the sprite-sheet’s turned out and look now…
… the grubling
… the bugger
… Barney’s legs (I know, they seem pretty random running there on their own and it’s just looking ridiculous without the rest of him but this is what you get for now. we have implanted the rest of Barney in the game so don’t worry, it’s only out here it looks this random. he actually looks fine in the game. 5 out of 5 when we asked people who have played it, top ratings Wuu-Huuu!)
The rest of Barney is on another sprite sheet (I’m going to post him in one peace later for you guys to see, don’t worry!). He is built up in parts where his legs are one part, his torso in another, his arms in a third and his head in a last one. We have done it this way so he will look and behave more like a robot in his appearance being able to run, shoot and look in different directions at the same time all according to the players input. It looks and feels way more fun controlling him this way.
Last of work I’ve done this week is that I just started on one of the last bosses, Ben Bugger. He will get a presentation here in my blog next week and you will get an image of how he looks as well. (OMG, it’s almost like a cliff-hanger of my work, lol! and now you have to come back to see how it ends, mohuehuehue!!x))
Well, that’s all! Sorry for not going in to much of details in this blog post and almost just rush through everything so fast even I don’t get what I’ve done, but I’m already like 150 words more than we should write, so have to end it here! CYA!!
-Ludwig Lindstål