The summer is over and the second year has just started. This semester I will start learning 3D and I’m so freaking excited!
This first week we’ve been analysing screenshots with focus on the elements of art, such as Line, Shapes, Space, Value, Colour and Texture. I must tell I haven’t played any of these games, which gives me a fresh look at these pictures.
The first screenshot is from Batman.
Line: the camera is tilted and the lines are diagonally, which adds action to the shot.
Shapes: the spaceship, the platform, the machine in the background and the pads of the suit has harder shapes, which makes them look manmade while the suit and the rocky surfaces have more natural shapes.
Space: Batman is in focus which puts him in the positive space, the spaceship is in a middle between positive and negative space, and the rest of the image is negative space.
Value: Batman has the darker Value while the background is brighter. The light sources bring brightness to the background even if it has a darker appearance.
Colour: This screenshot has a mainly monochrome colour, but have some compliment colours like blue and orange spots.
Texture: Batman’s texture is smooth and diffuse. The spaceship and the machine’s texture are rusty metal .The background is mainly stone with some details of metal added to it.
The next screenshot is from Battlefield Hardline.
Line: just like the image before the camera is tilted and the lines are diagonally, which adds action to the image.
Shapes: all buildings, the helicopter and the zipline have hard and sharp shapes while the clouds, the mountains in at the horizon and the characters are made of softer shapes.
Space: The characters, the zipline, the main building, the helicopter, the white building and the building to the right are in the positive space. The rest of this image is in the negative space.
Value: The foreground has a darker value while the background has the brighter value. You can tell that the screenshot is taken in backlight by the differences of the value on the foreground and background.
Colour: This screenshot has a wider colour range than the last screenshot but is still pretty monotone, with a tint of blue and some brown tones in it with a few details in other colours such as the red bag.
Texture: The characters are mainly fabrics, and the buildings are of concrete, glass and other urban materials.
This screenshot is from Mirrors edge 2.
Line: The camera is slightly tilted to create a more action-filled shot. All the tall buildings with straight hard lines add an oppressed feeling for the character as well.
Shapes: The whole city, with its hard edges and square shapes, gives a man-made impression while the character and the clouds and mountains in the distance have natural shapes.
Space: The character, the wall she’s sitting on and the tall building in the middle is the positive space in this picture, while the rest of it is in negative space
Value: the character is the one with darkest value (except for her trousers), while the buildings have a brighter value with a few exceptions for shaded walls and dark details. The sky goes from a dark value to a brighter value towards the horizon.
Colour: This image is almost only black and white with very high contrast with a few details of high saturated colours, and a blue tint to add that futuristic feeling.
Texture: The character’s clothes is fabric, her hair is “fur”, and the buildings are made out of glass, white painted concrete, steel and other urban materials.
The last screenshot is from The Witcher.
Line: In this image the camera is completely horizontal which decrease the intensive in the picture. Even if this is a shot of a battle it looks like it’s in slow motion. There are intentions of diagonal lines in the smoke creating a bit of tension in the image.
Shapes: the sword is the only thing in this image with a straight hard shape. Everything else is either rounded and soft or diffuse.
Space: the character and the monster are in the positive space while all the surroundings are in negative space.
Value: The both characters, the ground and the nearest surroundings have a darker value while the distant and the sky have a brighter value.
Colour: This Screenshot have a monochrome colour range with a tint of green/brown and hints of blue and orange as compliments to each other.
Texture: The character is mainly fabrics, the monster is a mix between rock and flesh. The surrounding textures are dirt, stones, wood and smoke.
This week we have also started 3D-modeling. The assignment was to create a level design from one of three games our teacher gave us. I haven’t played any of the games we could choose from but I have seen a play through of Journey so I choose that one. We then had to choose a keyword for our level which we also received from our teacher. I picked solitude as my keyword as the game itself feels very lonely and isolated (if you don’t choose the multiplayer mode that is).
I wanted to create large, flat and open space to strengthen the solitude feeling. The shapes of the building and the ruins are straight and hard which makes them a look a bit alien. To strengthen the solitude feeling even more the colour scheme is mono-tone, everything is orange and brown except for the character.
In the class, when showing the other students my work they nailed both the game and the feeling I was trying to create. They said that it feels very lonely as there is barely anything else than the building. But they also said it’s a bit suspense, like what is going to happen when the character reaches the building, what is it inside? Etc.
One of my classmates did also worked on a journey level, but she based her work more on the positive and negative spaces, which was really cool as it seems hard to do without texture, atmosphere and proper rendering
Well that’s all for this week! See you soon!
-Ludwig Lindstål