Tag Archives: turnaround

3D Week 08 – Assignment 03: part 3

Hello there!

This post is just a visual update on the Assignment 3.

Here is how the final body mesh looks:

body

And some details:

close-up

Here is how far from the concept silhouette I have modelled. Notice that the front pose concept art is not symmetrical and therefor the differ on the left side:

xray

And last a comparison side by side with the turn around:

vs concept

As you can see I have tried to stay as much as I can to the original silhouette, and then added some more interesting lines to it. My client (Seamus) is totally cool with this and he says that he likes how the final mesh turned out, And so do I.

That’s it! CYA!

-Lui


3D week 06 – Assignment 3: part 2

Hi

This is the first post out of three about our final assignment for this course. The assignment is to model and texture a character-concept made by another student in our class.  The concept I was given is made by Seamus Newman.

All I was given by Seamus is a turnaround of the character, with no background or story at all. No information about what type of game he is suited in or what his purpose is (all that pre-production information you need to know to be able to make the concept you is being asked to do).

So this blog was supposed to be about what type of character I’m going to make, but as I know nothing about him other than what he look like in the ”turn-around” I’ll have to guess his background.

Well here’s the turnaround I received.

SeamusNewman_Turnaround


 

The character has a much defined cartoon style. His body is way out of proportion whit his thin and long legs compared to his upper body that is more muscular and/or takes up more volume. The head is very small and the details on this turnaround doesn’t give away much of how the facial area looks. First I thought the whole head was just an eye (which would have been really cool actually) but I had to ask my client if this was true, and it wasn’t. The face is an actual mask where the black spot in the middle is some kind of hole so that the character can see (it’s not his eye/eyes, and you should not be able to see them either. I can imagine it being some kind of thin textile for the character to see through, like on many of those mask people wear for Halloween to see).

And here comes the guessing part about whom and what he is. By looking at the action pose he seems pretty passive I would say. He just stands straight up without any intends of aggressiveness.  The armour gives away that this person (or alien or animal or anything, I don’t really know) needs protection from others, and as he also have a weapon he can harm other individuals. And by that I assume that this person is someone that the player would interact with (possible being the character the player play as, but I don’t think so) during a play-session.

By these statements I can think that the player will have to interact with this character in some way, probably within a mission of some kind. I imagine this character as some kind of guardian (mainly based on by looking at his gear and his attitude) that will protect something, maybe a gate to a path, or a treasure. It would be something of value for sure and the player won’t be able to pass him if the player won’t do what the guardian asks for. I don’t see him going into battle with the player, rather just blocking him or her so that a pass isn’t possible without giving the guardian some sort of exchange, like money or some artefact etc.

For completing this assignment I would like to have a close-up of the facial area, so that I can understand how the mask works and functions (as I now, with the materials handed to me, even can’t tell the difference between a mask and an eye). I would also like to know about all the background facts for this character so that I can understand the concept further. Right now everything I can do is to guess how things should be and why they should be like that, so this is something that would be greatly helpful.

One risk with this project can be to stay within this art-style that the concept is drawn in. I guess I’ll have to go away from the proportions of the character a bit to actually make him physical possible, as right now his body won’t really function. One other risk is more of a personal problem as I’m not so good with edge-flow. I can make the volumes right and correct but as this is a character that will be made with animation being possible I really need to focus on how the edge-loops and the edge-flows should be done. Also (with experience from assignment 2) I need to spend some time on the textures to accomplish that cartoony look that this character has. Other than that I think it will be okay.

This post is a little shorter than it would have been but as I haven’t received anything other than the turnaround this is all I can write for now. I can do an update to this post when I get more information from Seamus about this concept but right now this will have to do.

So that’s it for this week. See you soon!

-Lui


3D week 06 – Assignment 3: part 1

Hi everybody!

This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).

When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind of background check so here we go for my character.

Obviously my character concept is inspired from the Pokémon Squirtle. Squirtle lives in a world that is populated with humans and fantasy animals. The animals/Pokémon’s have different ability’s according to elements such as earth, metal, air, fire, water etc. Squirtle is a water type Pokémon so he would live near water or in water. According to the Anime I would say that the world takes place in current time. The people in this world have “smart devices” and a pretty high standard technology very well comparable to what we have in our world in present time.

About gender and age, my Squirtle is a male in his younger teenage years. Compared to human age he would then be around 13-14 years old boy. The differentness between a female Squirtle and a male Squirtle can’t really be spot and they are unisex in their appearance so there is really no definition for the genders. Squirtle is like a koala in size, around 70- 80 centimetres in height and weights 10 to 15 kilos. His skin is of amphibian type, scale and dry skin that is.

The Humans are the leaders in this society while the Pokémon’s are more like pets to them. The wild Pokémon’s often want to stay free and not being captured by humans so whenever they are being approached by a human they often stay aggressive and defensive, and will fight for their freedom. The Pokémon’s doesn’t seem to mind though once they have been caught by a human (if this isn’t Stockholm syndrome then what is? and no one seem to think it is weird lol). The captured Pokémon’s often becomes best friend with the human that caught them so once the dramatic kidnapping is over everything is very peaceful and happy. My character is still a free Squirtle though.

The economy for humans would be something compared to what we use such as coins and bills. The Pokémon’s use more of a trade form in their economy. They trade food or objects for food and objects so the Pokémon’s don’t use an actual currency when performing trades.

Well I guess that’s it for the background of my character. So here’s the turn around the model should be made from made by me using illustrator.

 squirtle turnaround


But as in this assignment we’re not going to make our own characters I’m not going to model my own Squirtle. The guy who is making my concept is named Alexander Westerdahl (you can find his blog here if you want to follow up this project or just check out his work, which I think you should as he is a great 3D artist). I am going to make a concept from Seamus Newman (blog here, and you should really check him out aswell) which I will blog about next.

And until then; take care!

-Lui


Turn Around

Turn around

Just for all to know: my computer and I are friends again!!! :D

This week assignment: Do a turnaround of your character!

Well, easy explained assignment, pretty hard to do. I did start with doing her facing the camera, so that she doesn’t lose her characteristic lines etc. I then drew lines vertical out from her to get all the directions at the same size. I did also drew her umbrella in to set its size as well.

It was a bit problematic to give her the same body ratio, but i think i got it pretty good. At least she look like the same person in all four directions.

see ya!
Ludwig Lindstål